
Sorry I haven't posted a weekly panel in a while, so
TAKE THAT!!!
I promise to give you a panel once a week, and hopefully a couple of more blog entries, about this project and some other things I have brewing.
Later,
Anthony

Sorry I haven't posted a weekly panel in a while, so
TAKE THAT!!!
I promise to give you a panel once a week, and hopefully a couple of more blog entries, about this project and some other things I have brewing.
Later,
Anthony

Here is an birds eye view inside the alehouse our musketeers frequent. I am not crazy about how turned out, but thought it was interesting enough to post. I've been working a lot of OT at the day job, but I am going to try and give you guys another new post where I rant about something comic book or pirate related.
A rapier at your throat will make even the most dastardly of pirates think twice before messing with the wench a musketeer has his eye on.
For this weekly panel, I give you the Cardinal. He is our mastermind type villain in The Pirate Musketeers, but he does underestimate his young king, who may prove to be more devious than himself.
I feel like this panel has a lot of Al Williamson and Wally Wood influences. Am I wrong or do you see any others?
- Anthony Summey
I was born to late to have enjoyed Alex Raymond's strips in the newspapers, but came across him as a major influence to the artists that I aspire to be like (namely Al Williamson). Once I discovered his work I would search high and low for books about the master sequential artist, who inspired so many who followed. I studied the reproductions I could find and the images on the Internet trying to unlock the secrets that they held. What I discovered (to paraphrase Idol's Randy Jackson) if you can draw you can draw anything. Alex Raymond could. It did not matter if it was a space faring adventure, a super spy, big game hunter, or detective. Raymond could draw them all with equal elegance. It was the Rip Kirby strips that I felt was the pinnacle of his work, and that is where I focused my study. From these strips I learned the importance of well placed black areas, know what to draw and what to imply, and what you do draw, draw it well.


What is my work about? Seems like a simple enough question, but it is hard and somewhat limiting for me to define myself and my work. I know what I want my work to be, but often times finding it lacking. I know the artist who I would like to be like, but when comparing my work to theirs I tend to see my shortcomings in the light of their brilliance. Upon countless heart wrenching hours of self analysis I know what my strengths are and where my weaknesses lie.
My work is about merging fantasy adventures with horror. I achieve this by combining the illustrative influences of Schultz, Williamson, and Raymond with the masters of the macabre (Wrightson, Colan, Ingels, and Mandrake) that have shaped my way of rendering shadow and light. My goal is to have my work be an effective partner to the stories they depict, and hopefully to be enjoyed by others.

I remember checking out How to Draw Comics the Marvel Way from our public library, and pouring over each line that John Buscema used to demonstrate the art of drawing comics. I have recently rediscovered this gem, and believe despite my Master's degree in Sequential Art, that this book contains all the vital information that one needs to understand how to draw comics. Granted Stan and John simplified the process somewhat, but all the basics are here.


